![]() The Starmap is also pretty void of a lot of modern day "at a glance" information, although you can do basic colony management from this screen, move fleets etc. Once proficient at the game, it'll only take you a few hours to beat it from beginning to end. The sense of scale compared to something like Stellaris is small, and by Distant Worlds' standard IG2 is like fighting in your own Solar System when there's an entire galaxy out there. The Starmap - By today's standards, it's actually rather tiny. Whilst some have finally caught up, there are indeed other games where IG2 still reigns. ![]() For its day, this game was simply incredible, we're talking 10 years ahead of everyone else. This is the grandfather of Real Time Space 4X after all. But elements of IG2 exist within all of them. ![]() ![]() So all those games above, I would argue that if it wasn't for Imperium Galactica 2, none of them would exist today, well, they probably would. Now I've played well over 1,000 hours of this game (I've actually lost count) in the last 18 years, and although I'm biased, I will be try to be honest about it, because I do regard this my favourite PC game of all time, and nothing has ever dethroned it. So it would be best to compare it to the likes of Stellaris, Distant Worlds, Star Ruler 2 and SoaSE instead of the turn based heavyweights.
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